A downloadable selection of nerdgames

So I like RPG theory. But I also don't like dichotomies, because I'm that kind of person, so you know I don't like the theory-praxis dichotomy. So it seems to me that the best way to learn about RPG theory is to have an experience, and then explore it-- in other words, a game and then some commentary. But I couldn't just tell you what to think, could I? So I made an effort to make this little chat interactive, because I don't want to just ramble about fruitful voids and hope you have nothing more to say. I might not do all of #RPGTheoryJuly prompts, because I'm a busy gal, but there's always next month, right? And the one after that one.

And, by the way, I'm taking additional prompts from this list. If you see one that tickles your fancy, stop by and tell me  about it, and I'll try to focus on it.

CWS:

(7/2) In The Most Inclusive Game Ever, the narrator is unintentionally 'normative and disrespectful to a variety of queer folks. It's not in a conscious hate way so much as a neoliberal way.

(7/21) In The Passing of the Torch, the players are asked to argue about fictional violent protest.

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(7/1) Lament of the Lovestruck ("role-playing") 40 kB
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(7/3) from QUARTER-WATCH ("choosing-as-play") 100 kB
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(7/6) Drawing The Line ("players' physical space").pdf 31 kB
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(7/21) The Passing of the Torch ("superheuristics").pdf 65 kB